
But that's a very different game than HOI4 is/should be. I'm an economist by training and so I'd actually enjoy a game where you use fiscal and monetary policy bounded by political realities to manage an economy. Honestly, it would just be one more non-combat aspect of the game to manage while not adding much to the game experience. Various national spirits and decisions also provide some flavor that differentiate countries from each other that contribute to economic performance.įinally, I don't know that adding greater complexity to the economy would be either fun to play or be more immersive in terms of fighting the war. So as you change your Economic Law towards War Economy, you effectively transition toward a command/planned economy. The consumer goods mechanic is partly to simulate a decentralized market (i.e., it's a portion of the economy not controlled by the government). Some of them use Lcontrol, Shift, the space bar, or some combination of the two. Most of these interactions are handled by the LEFT CONTROL key.
ICONOMY COMMANDS MOD
For example, in the US, wages were capped, goods were rationed, the government directed production, etc. SMART MOVING The server uses a really cool mod called Smart Moving that allows you to do all kinds of neat things like crawling, super jumps, gripping ledges, and climbing. One challenge to complicating the economy on the historical front is that most economies during WWII (at least the majors) eventually transitioned to centralized planning, resulting in command or planned economies (the difference between the two has to do with whether ownership is private or public, which is a distinction that isn't particularly relevant in this context). Hab echt keine Ahnung woran das liegt.I think that a new game mechanic should be: a) fun to play b) have some historical basis and c) add to immersion into the central point of the game (i.e., fighting the war). Aber bei dem kommt dann sofort die Fehelermeldung: "You are already in a transaction, please wait" Jetzt hab ich frisch iconomy reingezogen und wie in diesem video:Įiner auf meinem Server hat ein kleines Problemchen. Ich hab das mal versucht aber das klappte leider nichtĪlso folgendes habe einen minecraft server bei nitrado gehostet. IConomy 4.6.5 (Kenzi) | | Bukkit Forumsīei youtube gibt es tutorials wie man bei iConomy ein shop mit einem schild macht Hab iconomy gedownloadet und wollte es auf mein nitrado serevr tunĪber das geht nicht hab es gedownloadet und es war keine jar datein sonder ein ordner mit meta-inf,plugin.yml,dafeaul und com Minecraft Server Advertising - 61 Repliesĭieser Thread ist die Erkläung für den ganzen Server. iConomy was added to Tadukooverse sometime during the Multiverse Era. You can set the difficulty level of using smart moving from Easy to Hard. iConomy is a plugin made by Nijikokun on BukkitDev. You can perform operations more efficiently by using. For more information, see cscript or wscript.
ICONOMY COMMANDS WINDOWS
With Windows Script Host, you could run more sophisticated scripts in the Command shell. Some of them use Lcontrol, Shift, the space bar, or some combination of the two. The Command shell was the first shell built into Windows to automate routine tasks, like user account management or nightly backups, with batch (.bat) files. Minimum: 2 # (Range) Minimum amount for random in between. SMART MOVING The server uses a really cool mod called Smart Moving that allows you to do all kinds of neat things like crawling, super jumps, gripping ledges, and climbing. (Make Max/Min equal for a flat-rate amount ie: 5/5) Maximum: 1 # (Range) Maximum amount for random in between. Percent: 0.0 # Percent of holdings to give / take (Negative to take) (Overrides Min/Max) Online: true # Only give to players who are online?Ĭutoff: 0.0 # Amount limit to be met until we stop giving interest. Seperate: false # Example (true) 1 Dollar, 23 Coins (false) 1.23 Dollars (Only if Minor is true)Įnabled: false # Logs transactions done inside iConomy only, other plugins must utilize the api. Minor: false # Example (true) 0.23 Coins and 1.23 Dollars (false) 0.23 Dollars and 1.23 Dollars Holdings: 30.0 # Default initial account holdings Holdings: 30.0 # Default holdings on hand upon join / creation.įee: 20.0 # Default cost to register an account Minor: # Minor (Major.) 0.23 Coins (With Seperate 0 Dollars, 23 Coins) Major: # Major (.Minor) 1.00 Dollar (With Seperate 1 Dollar) Und das man am anfang 1000 gold hat aber bei mir sind es jetzt 30.000 Coins Gold heißt und das wenn man eine stunde online ist man 100 Gold dazu bekommt
